<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>可变 on 文叨叨 | IaaS 排障手记</title><link>/tags/%E5%8F%AF%E5%8F%98/</link><description>Recent content in 可变 on 文叨叨 | IaaS 排障手记</description><generator>Hugo</generator><language>zh-cn</language><lastBuildDate>Sun, 10 May 2026 10:00:00 +0800</lastBuildDate><atom:link href="/tags/%E5%8F%AF%E5%8F%98/index.xml" rel="self" type="application/rss+xml"/><item><title>可变与不可变：找到变化，封装变化</title><link>/posts/variable-vs-invariable/</link><pubDate>Sun, 10 May 2026 10:00:00 +0800</pubDate><guid>/posts/variable-vs-invariable/</guid><description>设计模式一个基本点两个原则：一个基本点是找到变化、封装变化；两个原则是基于接口而不是基于实现、组合优于继承。核心是可变与不可变的隔离、解耦。</description></item></channel></rss>